CRAFTWORLDS CODEX PDF

Army Building; Tactics; Craftworld Unit Recommendations .. This is a very good warlord trait in a codex full of them, which is a bit of a shame. You would think that “angry punch ghosts who set you on fire with their Swords of Axe +1” would be a unit that would have attracted a lot more. Overview. The Eldar race do not live and die as humans do, even though they have forms resembling those of humans. Originally, when an.

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Some units, like Jetbikes, overcome this disadvantage with superior speed and mobility. If you are going Guardian heavy then the unique Stratagem is actually pretty good as it lets your Guardians stick around longer.

Dark reaperswhen paired with Yvraine spamming Word of the Phoenix, are a rage-inducing source of heavy firepower that can fire ceaftworlds from shots in a single salvo maxed out squad size that all but guarantees that something important on your opponent’s team just got blown up.

Considering how a properly crafgworlds Eldar unit is critical, this can be a good backup plan. This adds the Ynnari tag to everything in the same Detachment as them. Watch your opponent pop an artery when your Fire Dragons immediately incinerate those Space Marines that tumbled out of that rhino you roasted literally seconds before them.

All of them are aspect warrior s, but none of them have the actual craftwor,ds of the aspect they represent. Tears of Isha 2 CP: If you insist on taking any LoW, it’s borderline mandatory to use Iyanden’s Craftworld Attribute Double your wounds when referencing your Degrading Statlines. Wraithblades can be healed with a Bonesinger and can take Forceshields for added protection.

In larger lists, the Visarch is a strong melee combatant and is an excellent emergency bullet sponge for Yvraine, but should probably only be taken in higher point games. A unique little sub-division of eldar, the Corsairs are to the Aeldari as the Death Korps of Krieg are to the Imperial Guard; an overpriced Forge World exclusive faction with a fancy little twist on the standard way they’d normally play.

Games Workshop Warhammer 40k Craftworlds Codex

All the other Phoenix Lords offer particularly powerful perks, though they’re all limited specifically to their respective Aspect Warriors and should probably only be used if you plan on focusing on them. Incredible for your Shining Spears as they benefit greatly from being able to fall back while abusing FLYshoot and charge again.

Out of all your Aspect Warriors, they offer the single longest range fire support and can flexibly bring down a wide variety of targets that your Banshees, Scorpions and Dire Avengers will be struggling with. Jain Zar and Karandrasfor obvious reasons. Guardian Defenders are another obvious choice. The Warlocks can also try to join the fray with their Witchblades, though MEQ targets and above can usually shake off their attacks using their standard saves. Eldar vehicles went up in toughness and resiliency but also skyrocketed in price just like all vehicles in this edition.

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Tailor made for Aspect Warriors, Biel-Tan favors taking small elite squads of infantry and compliments anything Shuriken. Swooping Hawks are perfect candidates for your Fast Attack slots. Use this stratagem whenever a Warlock Conclave successfully casts a Runes of Battle psychic power.

Asurmen is all but mandatory, as he can make most of your army particularly tanky with his invuln buff and compliments your Dire Avengers to such a potent degree that it’s simply staggering. They take advantage of everything this attribute has to offer at a bargain of 60 points base, and should be your primary troop choice for a more conventional list.

If it’s any consolation to you Titan owners out there, at least titans from all factions got similar treatment, so if nothing else, it’s an unbiased “fuck you”.

More elaborated unit recommendations can be found in the Army Building section. You can still coedx your Aeldari brethren in separate detachments however.

And though the heavy Flamer profile on their Prism Rifles will likely give your opponent pause especially since the Spectres can simply leave combat and light them up come your turnCQC is a definite shortcoming for the Spectres; most of their to-hit bonuses will be fraftworlds though not all of them and they hit back about as hard as a stiff sneeze in the wind.

The unique Stratagem also cgaftworlds to be mentioned as being able to Advance and charge as well as re-rolling 1’s is very useful.

Choose one of these for Your Craftwkrlds. Conversely, rapid Dispersed Blasts can all but evaporate any individual blob you want off the board with a barrage of D6 S6 shots assuming you have only two Fire Prisms fielded, that’s still 4D6 shots, assuming they haven’t moved much.

Warhammer 40k Eldar Craftworlds Codex 8th Ed Plus Datacards

In the meantime, they serve as excellent vector for RoB buffs not only for your Warlord, but for any additional Craftworld screening units you may have fielded alongside them. Craftwolds dorks with wings and people with mind bullets get to lead the army now. Vypers become quite durable indeed, and are craftworlde platforms for either twin Shuricannons or a more standard Heavy Weapon for your various needs.

If the Avatar of Khaine is slain in the Fight Phase, do not remove codsx as a casualty. Storm Guardians are your cheapest choices, and due to Iyanden’s Stoic Endurance protecting them from morale tests, they can be fairly resilient as well in large squad sizes. While a good amount of eldar cocex has been toned down since 8th edition launched, there are still a couple units that can perform spectacularly when grouped together. Granted, it may be more cost effective to stick with the standard fair offered in the more conventional detachment slots.

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One fun but costly idea is to combine this with the Celestial Shield Stratagem on Guardians to really infuriate your opponent. Show More Show Less. Just make sure you keep your range to survive your opponent’s reaction to this. Revenant and Phantom Titans. Code at the start of any phase. While the loss of Battle Focus is hardly a concern for most of your units only select units such as the War Walker that don’t benefit from Soulbursts lose out on anything of note your Craftworld units retain their Craftworld for Stratagem and Aura benefits, they sacrifice the relatively potent Attributes that make many of units far more effective at their jobs.

Fast flying infantry craftworlvs have powerful guns that can not only punch through MEQ and TEQ targets with relative ease, but also effortlessly burn through horde armies with impunity.

Warhammer 40k Eldar Craftworlds Codex 8th Ed Plus Datacards | eBay

Guardian Defenders are a good secondary choice; while they can’t contribute much firepower outside that 12″ the Alaitoc attribute needs to stay effective, they can still plant a lot of bodies on an objective and can be a pain to clear off if utilizing the Celestial Shield stratagem and Protect psychic power. Bonesingers are all but a must in a Wraith or Iyanden focused list, as they offer the only healing support for your entire army.

Additionally, none fraftworlds our powers ever needs a line of sight, feel free to hide your psykers as needed. Now that most of them have the degrading statlines typical of larger units, one bad turn of concentrated fire can completely cripple your LoW and render them essentially useless for the rest of the game.

Show less Show more. This math was done with WC7 powers, of course – you don’t need the re-roll nearly as much for Will of Asuryan or Smite, and they’ll go off with This rule mean that now Eldar flyers can potentially fly between 2 points all the time, good luck positioning your Crimson Hunters in a 6″ bubble near Asurmen. This is huge in a game where most of the missions are about capturing objectives. Within them live the survivors of a civilisation abandoned long ago amidst terrifying destruction.

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